Posts: 19 Technical: 9 Comments: 2

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Welcome to kobaj.net, Below you'll find the latest Personal post about my daily life and duties, and also my latest Technical post which goes into the fun and jazz of projects that I work. Feel free to contact me at kobaj (dot) g (@) gmail (dot) com

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So, happy birthday to me

by: kobaj at 2010-08-26 20:10:31

I accidentally missed my HAD birthday. I've been writing for over a year, some 225 articles. Longer than Mike (though, I literally have a quarter the amount of articles). I liked to think mine were special.

And I received this comment about them,

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Shaders

by: kobaj at 2010-07-20 12:44:00

So I've been working with shaders most recently on my game engine (thats the code that makes stuff look pretty). And with it almost done, I decided to give a small taste.


In this render there is,
Texture and diffuse lighting,
two lights (one white, one green),
dynamic (non blurred) shadows,
and a glow map,

You might be asking, I thought you had more than that programmed? I do, but a magician never gives his best performance first.

Already programmed,
Bump maps,
specular lighting,
blur,

Yet to come,
HDR/bloom,
water,
fur,
particles,
advanced distance to object and velocity blurring (this is a maybe)
crepuscular rays
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