So I've been working with shaders most recently on my game engine (thats the code that makes stuff look pretty). And with it almost done, I decided to give a small taste.
In this render there is,
Texture and diffuse lighting,
two lights (one white, one green),
dynamic (non blurred) shadows,
and a glow map,
You might be asking, I thought you had more than that programmed? I do, but a magician never gives his best performance first.
Already programmed,
Bump maps,
specular lighting,
blur,
Yet to come,
HDR/bloom,
water,
fur,
particles,
advanced distance to object and velocity blurring (this is a maybe)
crepuscular rays